
Using the new Hair Rendering and Simulation features in UE4.24, there is now the ability to render each individual strand of hair. In a card-based workflow, a small number of large flat sheets are used to give the approximate shape and motion of a much larger number of individual hairs. Traditionally hair in real-time has been created using card-based rendering or other approximations. While Charles de Rousiers has been quite modest about this leap in real-time performance, after examining the new system, we agree with Morand’s statement that what, “Charles and the team have implemented is pretty spectacular.” The Groom uses full geometry in the new system As an experienced artist, she has been impressed at how quickly the new system has been developed and how much this experimental early release can do. This way Ornatrix will take into account the new shape.We sat down also with Gaelle Morand, who is a Senior Technical Artist at Epic Games and formerly a Grooming Supervisor doing Look Development & Lighting at Industrial Light & Magic for 5 years in San Francisco. If you want to repeat the shape of already combed hairs, that is to enable interpolation between them - you need to create another Edit Guides and already draw in it.

If at the moment of selection, release Shift - then you can remove it from the desired amount of hair. To select the hair while combing, use the Shift+Ctrl combination. To display the Ornatrix panel - you need to press Shift+9 It can be used not only to comb, but also to select and remove selections from the hair. This is already enough to start and practice creating your first hairstyles.Īlso, in the video - I show the Comb brush - for combing hair. With these brushes - you can draw or remove hair - by selecting a character's head. By the way, share what you get in the comments (link to WIP, artstation and so on). Nevertheless - after watching this video, you'll already learn how to use Create/Delete brushes and you'll be able to get your first hairstyles. Naturally I will create full-fledged tutorials with comments, but a little bit later. As you can see with the hair for Commander - it takes a long time, and I just can't wait to show you the work in Unreal Engine. Because a full lesson from start to finish - requires more time and of course it must be with my comments.

The purpose of this video is to show basic tools with which you can experiment. This is a quick tutorial and here - I didn't set out to create a complete AAA-quality hairstyle. In this video I demonstrate the Create/Delete brushes for creating hair in Ornatrix Unreal Engine 5 - for the Metahuman character.
